As predicted, probably by Nostradamus and Back to the Future II (but not the Mayans because they thought we'd be dead by now), 2014 is shaping up to be the year of virtual reality. As the buzz around the Oculus Rift VR gaming apparatus and Virtuix's Omni gaming treadmill continues to grow, PrioVR would like to throw its name and, more importantly, its wearable motion tracking game controller, into the commotion.
YEI Technology has developed this consumer-ready virtual reality gaming accessory to deliver 1:1 movement and interaction in video games. PrioVR can both complement other VR technologies or stand alone to further enhance an immersive and natural on-screen experience. Though its first Kickstarter campaign did not reach its funding goal, PrioVR plans to relaunch in February 2014, offering 3 different versions of its wearable controller--2 for the full body and 1 for the upper body only. Prices have not yet been set, but YEI Technology anticipates the full body options should fall under $400, and the upper under $300.
With attachments at the wearer's head, chest, arms, and legs, PrioVR primarily enables gamers' off- and on-screen movements to mimic one another. That is, real and virtual bodies move in sync and players are able to interact with their virtual world just as they do their real one. Only taller and with more swagger and muscle mass.
PrioVR functions with the aid of inertial sensing technology rather than the optical technology employed by systems such as Microsoft's Kinect. According to YEI Technology, "PrioVR will provide 360 degrees of unfettered low-latency real-time motion capture without the need for cameras, optics, line-of-sight, or special environments." Refer to the PrioVR Website for a complete rundown of the controller's motion capture tech.
YEI Technology hopes to have its first PrioVR consumer models ready for shipping in June 2014.