The first thing I read about the COGZ board game is that it's Mensa-endorsed. So I'm out. As much as I like the game's steampunk era setting and mad scientist with a busted "chromatic cogtraption" premise, I can hardly remember the rules to Uno. And I know any game Mensa nods its cranium at will not go well for me. COGZ play requires memory, planning, and strategy. I'll leave this one to the MIT grads and the 8-year-olds.
And maybe you and your family on Sunday nights and rainy days.
COGZ players assume the role of Cogineer, each racing to repair the mad scientist's broken chromatic cogtraption before he returns and finds out what happened. Reconstructing the cogtraption entails trading, configuring, and adding Cog Tiles, which can come together in many, many different ways to complete the repairs.
COGZ playing time is around 30 minutes, and the game can accommodate 2 to 6 players. COGZ can also accommodate your wallet at 19% off retail price for a limited time.
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