Board Games are experiencing a reemergence in popularity in spite of society's shift towards a more automated world. Charterstone, a late 2017 entry into the board game fray, is described as a competitive legacy game where players construct buildings and inhabit a shared village. Building stickers are removed from cards and permanently added to your charter on the board, becoming action spaces for any player to use. Thus, a few available buildings soon grow into a bustling village with dozens of actions. We've come a long way since Monopoly.
Your journey through Charterstone's many secrets will last twelve games, but it doesn't end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability. Sounds like it ends after twelve games, but...doesn't end there.
But why am I doing all of this building? What's the story? Glad you asked. The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter.
Ok, that's a good enough reason for me. Forever King asks me to do something, who am I to say no? My Forever Couch seems to be handling things decently without the forever aid of my ass at this point.
Charterstone offers a streamlined starting rulebook enabling you to learn as you play and add rules as you unlock content to ease you into the experience. And fear not lonely souls, Charterstone can accommodate play for 1-6 players so if you're worried about not having enough time to play with yourself, they've got you covered.